A friend of mine recently
asked for the breakdown on the benefits of a farm account. Ever the obliging companion, here goes:
1.
Rally target/victim. Other than shielding, rallies are the
only way to protect your troops. You can always join someone else's
rally, but that will only protect troops. If you want to protect your hero, do
the rally yourself. Set it at 8 hours, and at the end of that time, your troops
start to March. Ideally, you call off the rally and yay.
2. Thing
is, most of us can’t always make it in 8 hrs. But if your rally target is far away, you can factor that
march time into the picture so that you have more than 8 before casualties occur.
Also, an unstopped rally can cause drama if you're ignorant and the target isn't friendly. Plus, you could lose valuable troops if the target is a turtle or trap account.
So you control the situation. Make your own target and place it far away. Make sure you can still march there, and joy.
Also, an unstopped rally can cause drama if you're ignorant and the target isn't friendly. Plus, you could lose valuable troops if the target is a turtle or trap account.
So you control the situation. Make your own target and place it far away. Make sure you can still march there, and joy.
Kingdom view: Wonder Woods Lavel 6 Monster3. Place your farm account as far away from other alliances and hives
as possible.
4. So
you have a sitting duck. Now what?. Make him work. Gather resources, earn in-game gold, etc. Level him at your leisure, but keep him below
sh15 for obvious reasons. Okay,
maybe not so obvious – Your hero can be killed at Stronghold level 15. Below that, he/she’s just captured for a few
days. If your primary account has
membership privileges, you set your farm to join your alliance long enough to
send your primary account resources, and then unjoin asap. Happy happy
5. Gifting Eventually, get gifting for your farm account. Unless you’re extraordinarily lucky, this will probably cost real money. This step isn’t necessary for a good farm account, but it certainly can help when your primary is running low. Basically, Gifting is a feature that, once purchased, it enables you to use in-game gold to purchase items as gifts for other players. Basically, you would use your farm account’s in-game gold to purchase <whatever> for your primary account.
6. Email addressing
Set up the other account with a different email and register it under
devices on the + screen.
7. Retribution
If your farm account
accidentally poaches, and gets in trouble-- no big. Your hero won't get killed,
and there is no retribution because the farm account can't be traced to your
primary
8. Oops!
If for some reason, your farm
city is totally destroyed, it auto ports to a random location. Again, no
big: move it back (or not) and keep producing and gathering resources.
Know your Wonder. Aka: A few notes on placement of your farm account:
1. Know
where your local wonder is, and where you are relative to it.
2. GOW operates on a coordinate X-Y grid. Unlike the one we had in Geometry class, this one’s a bit different.
3. First, notice that while the X-axis starts on the left, the Y axis starts at the top.
2. GOW operates on a coordinate X-Y grid. Unlike the one we had in Geometry class, this one’s a bit different.
3. First, notice that while the X-axis starts on the left, the Y axis starts at the top.
Go to World View from
within Kingdom View, then enter Kingdom
5. One way to quickly get to the wonder itself is to go
into kingdom view, Press the World View button, and enter your own
kingdom. It will drop you at the
wonder.
6. The highest level monsters hang out in and near the
wonder forest.
7. The most-active alliances do, too.
8. To my knowledge, every tile in the kingdom has the
ability to march to the Wonder.
9. This is not to say that every tile in the kingdom can
march anywhere in the kingdom. Several times, I’ve opened a treasure map only
to find that it’s too far away to gather.
L
10. I have
encountered places that are too far away to march. The game-makers do this intentionally. Ideally, you should move your empire
close(ish) to the target in order to reduce march time. Nevermind the fact that depending upon the
target’s watchtower, they can tell you’re coming and port outta there. Solution:
use a teleport to save time and angst.
The problem: teleports are
commodities, and if you’re not careful, you end up paying real money for
them. These lightning raids are a
favorite tactic for high-offense players and alliances.
11. Bottom line
for farm accounts: ensure that the wonder
woods is between you and your farm account – but still within marching
range. This should increase your
non-carnage rally time to a point where you can call it off.
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